Immersive Experience Design
Spatial narratives, player journeys, interactive environments, wayfinding and live experiences that invite participation.
I'm an interaction designer and creative technologist who turns curious ideas into playful physical and digital experiences.
I'm Galina (Jialin) Zhu, originally from Canton, China and currently based in Pasadena, California. I've always been fascinated by how toys, mechanics and robotics work.
Today, I combine interaction design, technology and storytelling to build worlds people can touch, explore and shape for themselves. My work moves easily between screens, spaces, objects and live experiences.
I'm happiest when a project needs both imagination and hands-on making — from mapping a user journey to prototyping a controller, testing an interaction or building the visual language around it.
I work across disciplines, choosing the right mix of research, storytelling, design and prototyping for each project.
Spatial narratives, player journeys, interactive environments, wayfinding and live experiences that invite participation.
Tactile prototypes, alternative controllers, responsive props and lighting systems that connect bodies to digital worlds.
Immersive interaction systems, spatial feedback and user flows designed for comfortable, intuitive exploration.
Research, information architecture, interface design and responsive websites for products, platforms and Shopify brands.
Identity systems, typography, color, campaigns and environmental graphics that give an idea a memorable voice.
Form, material and user-centered prototyping for playful objects, installations and wearable interactions.
I think beyond the screen, connecting bodies, objects, spaces and interfaces into one coherent experience.
I translate complex systems into playful interactions that feel approachable, emotional and easy to understand.
I prototype early, observe carefully and iterate with collaborators until the experience feels right in real life.
Selected roles across creative technology, interaction design, UI/UX, teaching and interdisciplinary prototyping.
Broadar · Full-time
Designing and delivering digital, brand and web projects for international clients across Framer, Shopify and custom front-end experiences.
Warped Worlds · Contract
Creating immersive experiences, games and alternative-controller installations through interaction design, prototyping and physical computing.
XTENDED iDENTiTY · Contract
Managed multidisciplinary UI/UX and product projects from early concepts through prototyping, testing and delivery.
Warped Worlds · Internship
Worked on an interactive entertainment theme-room experience in Pasadena.
W. M. Keck Laboratories · Part-time
Supported research and prototyping that integrated biomaterials into high-performance wearable concepts.
ArtCenter College of Design · Part-time
Guided a 14-week learning experience focused on observation, curiosity and creative interpretation.
College of Design and Innovation, Tongji University · Internship
Developed interactive robotic-arm prototypes and movement visualizations for the Tongji D&I robotics lab.
ArtCenter College of Design · Part-time
Teaching assistant for Computer Science for Designers and Artists.
Guangzhou Baitian Information Technology Ltd · Internship
Created character design concepts and supporting visual development.